This is a little known set. It came out in 2005-2006 but was quickly replaced as most Tech Targets have been. This set is the first appearance of the Scout IX-3. It has a metallic green, blue, and grey color scheme. The board features three games, Missile Defense, Hit the Number, and Range Simulator. Multiple players can compare points to find winners. I was lucky. I found the Scout and then the board two weeks later at a thrift store amazingly. The Scout and other reverse plunger blasters like the Maverick, Reflex, and Eliminator have been frowned upon for their inferior ranges compared to the Nite Finder. One thing that you can't fault these blasters for is their consistency and silence. Firing your Nitefinder gives your position away while these blasters don't attract attention.
It's all in the name. The Scout is a perfect secondary for a scout. With ARs removed and the internals lubed, the Scout is very reliable and gets the job done. It gets 50ish feet of range with stock darts. Stock darts, especially whistlers are it's best tools. Some modders recommend rebarreling. Dont' do it! It just doesn't help much and it ruins your ROF. The stock barrel actually gets more range than the brass barrel. My particular Scout had a serious case of sticky trigger, so it made sure to sand the trigger down well and lubed everything inside. It operates very smoothly.
Now for the target. This particular version uses a different game set up then normal. Missile Defense forces you to target quickly since it moves in a circle every five seconds. You can't let the missiles get away since they give you points. The ultimate training experience can be constructed using a bunch of darts, a Barricade, and a helper. The helper attempts to shoot you with the Barricade while you are trying to shoot the target. The Barricade is needed because my particular helper has trouble cocking guns and doesn't have the best of aim. You'll be surprised how much you sweat. Hit the Number should be used to test the accuracy of your gun and to help you with accuracy. The board calls out a ring and you shoot it. You have as much time as needed to hit it but if you hit any other number you don't get any points. The Range Simulator is just a regular game of Darts. Try to hit the bull's eye as much as possible to rack up points!
~JoltedNerf~ (Formerly LegoManiac.)
It's all in the name. The Scout is a perfect secondary for a scout. With ARs removed and the internals lubed, the Scout is very reliable and gets the job done. It gets 50ish feet of range with stock darts. Stock darts, especially whistlers are it's best tools. Some modders recommend rebarreling. Dont' do it! It just doesn't help much and it ruins your ROF. The stock barrel actually gets more range than the brass barrel. My particular Scout had a serious case of sticky trigger, so it made sure to sand the trigger down well and lubed everything inside. It operates very smoothly.
Now for the target. This particular version uses a different game set up then normal. Missile Defense forces you to target quickly since it moves in a circle every five seconds. You can't let the missiles get away since they give you points. The ultimate training experience can be constructed using a bunch of darts, a Barricade, and a helper. The helper attempts to shoot you with the Barricade while you are trying to shoot the target. The Barricade is needed because my particular helper has trouble cocking guns and doesn't have the best of aim. You'll be surprised how much you sweat. Hit the Number should be used to test the accuracy of your gun and to help you with accuracy. The board calls out a ring and you shoot it. You have as much time as needed to hit it but if you hit any other number you don't get any points. The Range Simulator is just a regular game of Darts. Try to hit the bull's eye as much as possible to rack up points!
~JoltedNerf~ (Formerly LegoManiac.)
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